Studio

The studio behind the work.

A small, senior team covering the full 3D pipeline in-house — avatars, environments, props and everything in between — from first sculpt to a production-ready, real-time asset. Here’s who we are, how we work, and what we use to build it.

Capabilities

We’re not just an avatar studio. We build anything in 3D.

Avatars are what we became known for — but the same pipeline, the same team and the same technical rigor apply to environments, props and full real-time experiences, including making sure everything actually runs fast where it needs to.

Avatars & Characters

Real-time-ready avatars built for Animaze, VRChat and beyond.

Environments & Props

Worlds, assets and objects built to the same quality bar.

Rigging & Animation

Custom rigs and hand-tuned animation for expressive performance.

Real-Time Optimization

Performance passes so assets stay smooth at real-world frame budgets.

Platform Integration

Deployed and tuned inside Animaze, Unreal, Unity or VRChat.

Custom R&D

Solving technical problems standard workflows can’t cover.

Team

A small, senior team.

VertexFam is a compact team covering the full pipeline in-house — sculpting, texturing, rigging, animation and real-time integration — so every asset, whether it’s an avatar, an environment or a prop, is built and tuned by people who understand how it needs to perform live, not just how it needs to look in a still render.

VertexFam Studio
How We Work

From first sculpt to real-time-ready.

Every asset goes through the same disciplined pipeline, whether it’s a personal Animaze avatar or a full production build for a commercial client.

01

Concept & Reference

Defining personality and silhouette before a single vertex is placed.

02

Sculpt & Model

High to production-res modeling in ZBrush and Maya.

03

Texture & Materials

Physically-based texturing in Substance Painter.

04

Clothing & Simulation

Cloth and accessories built and simulated in Marvelous Designer.

05

Rig & Skin

Custom rigs built for expressive, reliable real-time performance.

06

Animation

Hand-tuned facial and body animation, blendshapes and expressions.

07

Real-Time Integration

Deployed and tuned inside Animaze, Unreal, Unity or VRChat.

08

Optimization & QA

Performance passes so it runs smoothly live, not just in a demo reel.

Toolkit

Software we actually use.

ZBrush
Maya
Substance Painter
Marvelous Designer
Unreal Engine
Unity
Animaze Editor
Photoshop
After Effects

Want to see what this pipeline builds?