Commission Project

Duracell

3D Character, Animation & Custom Engine Integration

A complete branded character pipeline was developed for Animaze, covering 3D modeling, rigging, animation, custom shaders and materials, including the fur shader, bespoke props and full real-time technical integration.

3D CharacterRiggingAnimationAnimaze IntegrationCustom Props

ClientUK Partner for Duracell
PlatformAnimaze
ScopeAvatar + Tech Integration
DeliveryPhased Milestones

Project Overview

Built for a brand character that had to work live.

The commission required a complete 3D avatar production for real-time use inside Animaze, including modeling, rigging, animation and dedicated props/customizations. The character had to respect the brand’s visual identity, with shapes and animations closely matching the commercial reference while remaining polished and reliable for live performance.

The project operated under strict deadlines, precise estimates and phased deliveries. Throughout production, expectations were managed through direct communication, transparent milestones and practical solutions for the engine’s limitations.

01Full 3D character production from model to delivery.
02Custom shaders, materials and bespoke props prepared for real-time use.
03Facial expression support aligned with the bunny’s established identity.
04Phased delivery under tight commercial deadlines.

Production Highlights

Action-ready character assets.

Beyond the core avatar, the project included brand-specific visual treatments, customizations and animation support designed to keep the character expressive across real-time use cases.

Duracell character action render with two football avatars

Technical Solutions

Custom development for Animaze integration.

Some client requests were not supported natively by the Animaze engine. The production approach focused on adapting those requests into workable technical systems without sacrificing visual quality or performance.

01

Oval Eye Adaptation

Implemented a visual solution for oval eyes even though the engine expected round eye behavior by default.

02

Layered Animation System

Created animation behavior that allowed full-body control to run over gesture and hand animation logic.

03

Real-Time Hand Tracking

Developed trackable hand animation support for more natural real-time interaction inside Animaze.

04

Rigging & Expressivity

Adjusted rigging mechanics to extend facial readability, deformation quality and performance stability.

05

Shaders & Props

Produced custom shaders, material work, the fur shader and bespoke props to support the requested visual direction.

06

Phased Delivery

Kept production structured through precise estimates, staged milestones and consistent communication around expectations.

Final Result

Expressive, performant and fully integrated.

The final character was delivered as a real-time-ready branded avatar for the Animaze ecosystem, aligned with the Duracell campaign direction and prepared for expressive live use.

Let's Work Together

Need a custom character pipeline for your brand?

From concept to in-engine integration, VertexFam builds production-ready 3D characters for real-time experiences.

Start a Project